local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
main_id = 22500
L0_1 = {}
L1_1 = 2250001
L2_1 = 2250002
L3_1 = 2250003
L4_1 = 2250004
L5_1 = 2250005
L6_1 = 2250006
L7_1 = 2250007
L8_1 = 2250008
L9_1 = 2250009
L10_1 = 2250010
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
L0_1[7] = L7_1
L0_1[8] = L8_1
L0_1[9] = L9_1
L0_1[10] = L10_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = "100545,100546"
L3_1[1] = L4_1
L2_1[1] = L3_1
L1_1.QUEST_EXEC_DEL_ALL_SPECIFIC_PACK_ITEM = L2_1
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["2250001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2250002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["2250006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 208301
L4_1.alias = "Npc208301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q22500yinger"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 208301
L4_1.alias = "Npc208301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q22500yinger"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 208301
L4_1.alias = "Npc208301"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q22500yinger"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250009"] = L1_1
L1_1 = {}
L0_1["2250010"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 207401
L3_1.alias = "Npc207401"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2030
L4_1.alias = "Npc2030"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 2031
L5_1.alias = "Npc2031"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q22500lulu"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["2250001"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250002"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250003"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250004"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250005"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 208301
L3_1.alias = "Npc208301"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q22500yinger"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2030
L4_1.alias = "Npc2030"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 2031
L5_1.alias = "Npc2031"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q22500lulu"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["2250006"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 70710134
L3_1.alias = "2250007aozhixainggao"
L3_1.pos = "Q2250007aozhixianggao"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250007"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250008"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250009"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 2030
L3_1.alias = "Npc2030"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q22500lulu"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 2031
L4_1.alias = "Npc2031"
L4_1.script = "Actor/Npc/NpcFSMBehaviour"
L4_1.pos = "Q22500lulu"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["2250010"] = L1_1
quest_data = L0_1
